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News Archive
July 2008

 Thursday, July 31, 2008

 Zombie Slayer Trailer
 Posted by Darren 'Doom Dude' Finch at 6:49 PM
Category: DOOM

BHenderson updated the Zombie Slayer site with the release of a new trailer for the Doom 3 mod. If the trailer doesn't work there is a link to a youtube version.


 Wednesday, July 30, 2008

 Complete Lock And Load 5 Released
 Posted by Darren 'Doom Dude' Finch at 7:29 PM
Category: DOOM

Pilottobombadier updated his Doom Page with the complete release of Lock and Load 5, which includes such things as RPG elements, dual SMG's, modified (lowered) pain chances on bosses, changed health system, changed chaingunner and other stuff. So go over there for better descriptions, more info and the downgrab link.


 Tuesday, July 29, 2008

 Where's The Syrup!
 Posted by Darren 'Doom Dude' Finch at 5:24 PM
Category: DOOM

Aliotroph? sent me a link to this ReMooD project, which is a port off of Doom Legacy. The latest version, ReMooD 0.7b "Pancakes!" was released on the 12th. So yeah, go check that thing out or something. I can't say I've heard of it before..


 Monday, July 28, 2008

 Ten Community Project Released
 Posted by Darren 'Doom Dude' Finch at 7:53 PM
Category: DOOM

I took a peek at /id Games and noticed a wad released by the ZDoom community that is called Ten Community Project. Here is some info from the description:
Fuzzball Fox came up with the concept of using only 10 textures for a map, and challenged the ZDoom forum members to create 15 single player maps and 5 multiplayer maps that used this limit, and also limit the player to a 2048x2048 area.
It certainly sounds interesting and I didn't even know this was in production. Check it out over on /id Games.


 Sunday, July 27, 2008

 Musical PDA
 Posted by Darren 'Doom Dude' Finch at 9:12 PM
Category: DOOM

Asheer released a Musical PDA for Doom 3 over on Doom 3 Files.
This mod is simple and straight forward. It changes the textures and sounds of the weapons, adds a flash light to a select few and adds music to your pda so you can shoot up the monsters and listen to some good tunes.
Check out that Musical PDA.


 Saturday, July 26, 2008

 A Couple WIPs Get Done
 Posted by Darren 'Doom Dude' Finch at 4:45 PM
Category: DOOM

Over on Wads In Progress there is a couple wads that are no longer in progress.That's all on Wads In Progress.


 Friday, July 25, 2008

 John Carmack Interview
 Posted by Darren 'Doom Dude' Finch at 2:07 PM
Category: id Software

Maximum PC posted up a John Carmack Interview where they talk about Rage, id Tech, Doom 4 and stuff.
MPC: Are you using DirectX 9 equivalent? For Doom 4 as well?

JC: Yes to both. It’s one of those things I get asked a lot. What’s big and exciting for DirectX 10 or DirectX 11? There’s not a whole lot of… really not a whole lot. The big touted geometry shaders were in many ways, a mistaken belief that people desperately wanted to create stencil shadow volume.
Hit that John Carmack Interview over on Maximum PC.


 Thursday, July 24, 2008

 Paranoid Screens
 Posted by Darren 'Doom Dude' Finch at 10:48 AM
Category: DOOM

ReX snuck under the wire and placed some Paranoid screenshots on Doom Nexus so hit those screens to see what is going on with the project.


 Wednesday, July 23, 2008

 Update On Doom Nexus
 Posted by Darren 'Doom Dude' Finch at 8:50 PM
Category: DOOM

I hit Doom Nexus just to see if ReX is around and sure enough he updated with some info on Paranoid.
I've incorporated some excellent (and very appropriate) models for Map04 of Paranoid, which begins in the Black Mesa Waste Processing Area. I've also done quite a bit of additional mapping for Map04, and I keep coming up with newer ideas to tweak the game progression that then need to be translated into actual work on the map. Last week I was in Atlanta, and managed to get some more mapping done but it's slow going as a result of properly implementing 3D spaces. One of the pitfalls of creating so-called "realistic environments" is that the architecture needs to make sense - no more arbitrary slime pits, stairs that go nowhere, and catwalks that dead-end.
He has some screenshots up but they're from some game....


 Tuesday, July 22, 2008

 The Exiled Demo
 Posted by Darren 'Doom Dude' Finch at 9:02 AM
Category: DOOM

General Greivous posted on the forum that he released The Exiled: Desecrated Ruins Demo that is designed for Doomsday (This is a singleplayer demo). Be sure to read all of his post because it contains more info about running the demo. He also posted six screenshots, so check those out as well. Also give feedback if you can. Have a nice day!


 Monday, July 21, 2008

 New Use For Old Vinyl
 Posted by Darren 'Doom Dude' Finch at 6:05 PM
Category: DOOM

WildWeasel stuck a link on his Doom Armory site to a youtube video that shows his next Doom weapons mod in action...


 Sunday, July 20, 2008

 Dead Perfect Review On The Outpost
 Posted by Darren 'Doom Dude' Finch at 3:45 PM
Category: DOOM

Well it appears that Ismaele has reviewed Dead Perfect by Yonatan Donner. You can find that review in other levels and also check out the screenshots. That is all on the Outpost Of Doom II.


 Saturday, July 19, 2008

 Two Maps On WIP
 Posted by Darren 'Doom Dude' Finch at 10:03 AM
Category: DOOM

Taking a look at Wads In Progress reveals a couple wads reaching finished status.Go have a look at those maps over on Wads In Progress.


 Friday, July 18, 2008

 EDGE 1.31-RC#1 Released
 Posted by Darren 'Doom Dude' Finch at 7:50 PM
Category: DOOM

I was on the Edge site and it appears that EDGE 1.31-RC#1 was released back on the 9th of July, which I missed until now.
The biggest new feature is Lua-scripted HUDs, giving modders great power to create new status bars and other Heads-Up-Display elements. Also worth noting are the new Detail Slopes, which are a bit limited but good for adding some cool slopey details into your maps.

Many bugs have been fixed since Beta#2, for example: colormapped sectors (blue water etc) are working again, the Super Shotgun firing rate was too slow and has been rectified, and Timidity music playback is now finished and works well in both Linux and Windows.
Check out Edge. Also read the changelog.


 Thursday, July 17, 2008

 Daemonic Martello 1024 Review
 Posted by Darren 'Doom Dude' Finch at 9:15 PM
Category: DOOM

I was listening to some Triumph and was poking around some Doom sites and ended up on the Outpost Of Doom II where Ismaele has reviewed Daemonic Martello 1024 by Vasek "(The_)Damned" Havranek. You can read that review in other levels and also check out the screenshots.


 Wednesday, July 16, 2008

 Carmack On Doom 4 Graphics
 Posted by Darren 'Doom Dude' Finch at 12:12 PM
Category: DOOM

First thing I see on Shack News is some info on Doom 4. The game will use the id Tech 5 engine (same as Rage), but the game world will be so highly detailed that it will look to be running on a totally new engine.
"[Doom 4 is] going to be a 30Hz game," he told Maximum PC. "It's going to look like a totally new game engine on there, even though it's going to be built on the four years of effort that we spent developing this generation of technology."
Read more in that article including some stuff about Rage.


 Tuesday, July 15, 2008

 First Look At Rage On Gamespot
 Posted by Darren 'Doom Dude' Finch at 9:48 AM
Category: Rage

I suppose I could stick this in with the other Gamespot article but I don't think I will. Anyhow, the site took a First Look at Rage. Basically they checked out the new Rage trailer, like most of us have already and posted up some comments. Here is a snip:
Unlike Doom 3 and its dark, claustrophobic interiors (not to mention its ever-present flashlight), the most interesting aspect of Rage's visuals was the broad daylight exteriors, and the brightly lit mutant enemies. Unlike the sometimes obscured enemies in Doom 3, you could make out every hideous crevasse on these freak's faces, and it made for some pretty unnerving character design.
Read more of that First Look.


 Video Interview With Carmack And Willits On Rage Publisher EA
 Posted by Darren 'Doom Dude' Finch at 9:38 AM
Category: Rage

Over on Gamespot they have a video interview with John Carmack and Tim Willits of id Software and David DeMartini of EA where they talk about the decision of going with Electronic Arts as a publisher for Rage. You can check that out right here. They also have a link to the new trailer. Scroll down the page to find the links. I find the videos on GameSpot to stream very well with no hiccups.


 New Rage Trailer
 Posted by Darren 'Doom Dude' Finch at 12:15 AM
Category: Rage

If you want to see some new Rage stuffs, go ahead and slap this 1UP Link to view a short trailer. Also note that it's been announced that EA will be publishing the game..... according to the blurb on 1Up. Thanks to FMofdeath posting this forum thread where I spotted the trailer in the first place.


 Monday, July 14, 2008

 More Carmack And Stratton On Quake Live
 Posted by Darren 'Doom Dude' Finch at 10:53 AM
Category: Quake

Here is more Quake Live talk from John Carmack and Marty Stratton over on Shack News. Near the end of the 3 page interview some basic Doom 4 / Rage talk, so lets take a look a what Carmack had to say.
Essentially all of my programming time is on Rage right now, and I will be talking a lot about Rage development at QuakeCon. I duck out for a few days at a time in "retreat mode" to work on mobile projects a couple times a year. Kevin Cloud is running the Doom project, and I won't be involved on a day to day basis with it, although Kevin does run the core decisions by me.
That's all on Shack News!


 John Carmack And Marty Stratton Talk Quake Live
 Posted by Darren 'Doom Dude' Finch at 10:33 AM
Category: Quake

Lets all hit IGN because over there John Carmack talks about Quake Live.
If Quake Live is a good success then it's going to be one of those service model businesses where an active team stays on it forever as long as it's generating any revenue. If it turns out that we called it wrong and there is no business case here then we'll have a tested team that we can add more people around to do a more conventional project. We do have high hopes that this can turn out to be a good business model for us.
Read more about Quake Live. Also note that Carmack and Stratton told IGN that there will be an announcement during E3, concerning Tech 5, DOOM 4, and Rage. Also more will be revealed at QuakeCon on July 31st.


 Dual Reviews On The Outpost Of Doom II
 Posted by Darren 'Doom Dude' Finch at 10:11 AM
Category: DOOM

Ismaele put together a couple more reviews over on the Outpost Of Doom II, this time for Escape from Castle Chezcrea by Creaphis and Belial's Bad Brain by Deadall. Check out both of those review and also view the available screenshots.


 Sunday, July 13, 2008

 Score Some Doom
 Posted by Darren 'Doom Dude' Finch at 9:02 AM
Category: DOOM

ddraigcymraeg sent me a message that he is working on a Doom 'Meta-game' mod for GZDoom called ScoreDoom and he figures this will be his final build. Here is what he has to say about it all:
ScoreDoom is modification built on gzdoom, which aims to make playing Doom, both in co-op and in single player, a little more fun. Originally influenced by arcade games, ScoreDoom is probably best compared to Halo3's co-op campaign meta-game. Points are awarded for damage done, kills, quick kill 'chain' bonuses, how fast the level was completed, getting to a key first, using a key first, as well as many other ways. Players compete for the highest score.
Single player is not ignored, as each level and wad/episode can have it's own hi-score in single player.

There is also an add-on pack which will add a veritable ton of new monsters and powerups.

Multiplayer is best played on LAN or fast internet. The ScoreDoom readme has a comprehensive 'how to' to get co-op up and running quickly.
Check out some ScoreDoom!


 Quake Live Screens
 Posted by Darren 'Doom Dude' Finch at 8:50 AM
Category: Quake

IGN posted up some screenshots from Quake Live. The game is a free-to-play version of Quake 3: Arena, revamped to make it a better experience for players of all skill levels. If you missed out on the announcement article back in February.... go read it or something.


 Saturday, July 12, 2008

 One Wad No Longer In Progress
 Posted by Darren 'Doom Dude' Finch at 9:07 AM
Category: DOOM

I just checked Wads In Progress and there is one map to make released status since last time I reported on the site.
  • Noobs Optimus (Doom 2/SP/Limit Removing)
So take a trip to Wads In Progress and grab that map.... or not.


 Friday, July 11, 2008

 Odalauncher Quick Fix
 Posted by Darren 'Doom Dude' Finch at 1:18 PM
Category: DOOM

Ralphis posted on the Odamex site that there is currently a Odalauncher Quick Fix, which is a temporary solution for Windows users only, until Odamex 0.4.1 is available.
Those that use our packaged launcher may recently have noticed that there currently exists an issue with our primary master server that is preventing many of the servers reporting from being displayed on your list. Ultimately, you may have only been seeing a handful of servers over the past week or so.
Jump on the Odamex site to read more details and get the fix.


 Thursday, July 10, 2008

 Rage Interview With Todd Hollenshead And Matt Hooper
 Posted by Darren 'Doom Dude' Finch at 9:47 AM
Category: id Software

The big story on Kikizo is this interview with Todd Hollenshead and Matt Hooper of id Software. They talk about id Tech 5 and Rage plus some other assorted stuff.
It's not really intended to be like this hardcore racing game. I actually had an email with the Bizarre Creations guys, because I said something in an interview about being a big PGR3 fan, which I am. We can use that as a benchmark for how a car should react when you're using the controller and things like that, but we're not trying to compete with them with the driving elements of Rage. The driving element alone, it's almost like PGR meets Gran Turismo meets Midnight Club meets MotorStorm meets Carmageddon! You're going to have a lot of ramps, there's going to be a lot of broken shit that you can fall into. I mean literally if you don't hit that ramp at the right speed you're going off into the ditch!
Go read the rest of that interview that is 5 pages long.


 Wednesday, July 9, 2008

 The Dark Mod Progress Report
 Posted by Darren 'Doom Dude' Finch at 10:44 PM
Category: DOOM

The news on The Dark Mod site reports that some significant optimisations have taken place with AI, ambient light and the stim/response system (they have a video posted that shows how that works). There's more info over there on those three things. Also several maps are in production and there is also some new screenshots to sneak a peek at. Hit The Dark Mod to see what is happening.


 Tuesday, July 8, 2008

 Words To Maps Contest Has New Deadline
 Posted by Darren 'Doom Dude' Finch at 8:05 PM
Category: DOOM

If you're interested in the Words To Maps contest (I mentioned it on here before), you might want to know that the deadline has been moved to August 17.
Your objective is to make a map based on one of the fan fictions that will shortly follow. Think of it as a game to movie conversion, just replacing the word “game” with “fan fiction” and “movie” with “Doom map”. You don’t have to follow the story precisely. Fill in the gaps of the story, make it playable (and possibly even… *gasp*, fun). Use the fan fiction as a source of inspiration. Just make sure that it’s somehow obvious which fan fiction you decided to base your map on.
So yeah, that's something right there.


 Monday, July 7, 2008

 Conscientious Objector v1.0 Released
 Posted by Darren 'Doom Dude' Finch at 8:46 PM
Category: DOOM

Taking a trip to Doom 3 Files shows that thechineseroom released Conscientious Objector, which is a Doom 3 mod and here is some info from the description:
Conscientious Objector sends you back to Mars City to upload data from a terminal two years after the original crisis. This time, however, you're not going in as a heroic marine, but
the lowest of the low: a prisoner from a maximum security jail.

As an ex-marine who refused to bear arms, this makes you scum of the highest order. You've been teamed up with a handler, who will give you instructions as you progress, but don't expect any congratulations or encouragement.

To make things worse, not only do you have a problem with killing things, but there's no way the UAC are going to let you get your hands on any proper weapons. That means you are going in unarmed, up against a base full of zombies. The good news is, there is a pacifier - a shotgun converted for civil disputes somewhere in the admin offices. The bad news is that it's only armed with rubber bullets...
Check out Conscientious Objector over on Doom 3 Files.


 Sunday, July 6, 2008

 id Software At E3 Or Not? Doom 4 On UGO's E3 2008 List?
 Posted by Darren 'Doom Dude' Finch at 11:49 PM
Category: id Software

I was messing around and put Doom 4 and E3 in Google and the first thing to pop up is this page on UGO, which is linked from this E3 2008 Games list. Ummmmm, Doom 4 will be shown at E3? Wait just a sec.... I remember there being an annoucement about id Software, Codemasters and Vivendi not going to show at the E3 Summit.... yeah here is the article --> right here on Shack. But Codemasters is listed with a bunch of games on the IGN 2008 E3 List and now I read in this Joystig article that Todd Hollenshead said something vague.
Rather than seek the wisdom of the office Magic 8-Ball, we turned to id co-owner and CEO Todd Hollenshead, who conceded uncertainty with regards to the company's E3 plans. Admitted the exec in an email: "Actually, we haven't determined in what capacity we'll be attending E3 (if any), so everyone is wrong." Interestingly, his response echoed that of our own prognosticating orb, which replied simply "Reply hazy, try again."
Who the hell knows what id Software is doing.... I'm off to bed! haha!


 Saturday, July 5, 2008

 A Couple Maps Revealed
 Posted by Darren 'Doom Dude' Finch at 6:34 PM
Category: DOOM

Not much is going on but a look on /id Games reveals that CodenniumRed released a level for Ultimate Doom called Deimos Anamoly Redux that requires either ZDoom or GZDoom. A little more digging reveals that MrSlapHappy released The Beginning Of the End which is a Doom 2 map. So there you go, a couple maps to check out this weekend.


 Friday, July 4, 2008

 Wads No Longer In Progress
 Posted by Darren 'Doom Dude' Finch at 11:43 AM
Category: DOOM

I just checked Wads In Progress and here are the wads that have been finished and released since last time.That is all on Wads In Progress.


 Thursday, July 3, 2008

 Lock And Load 5 Rebuilt
 Posted by Darren 'Doom Dude' Finch at 5:40 PM
Category: DOOM

Pilottobombadier updated his Doom Page with the fact that he's rebuilt Lock and Load 5.
I bit off more than I could chew the last time (although I will be keeping the resources - I have a massive resource file), so it has been resurrected from the ground up with a steady testing cycle.
The weapons mod contains 10 weapons, with plans for more. Hit Pilottobombadier's Doom Page for more info, including some stuff on individual weapons and downgrab the working version on the downloads page.


 Wednesday, July 2, 2008

 Into Cerberon Pyro Pics
 Posted by Darren 'Doom Dude' Finch at 5:56 PM
Category: Other Games

I lost track of what the Into Cerberon team is up to and I just went on the site and noticed they updated back in June with some sample renders of a destroyed Pyro. The images are hosted on the ModdB Gallery.
Into Cerberon is a mod for Doom 3 that will bring the six-degrees-of-freedom action of the classic FPS game series Descent into the high-powered graphics engine of Doom 3.
Check out Into Cerberon.


 Tuesday, July 1, 2008

 ReX Is On Paranoidia
 Posted by Darren 'Doom Dude' Finch at 6:55 PM
Category: DOOM

ReX is back after travelling and he updated Doom Nexus with the info that he did get some work done on Paranoid and is all set to get more done. That's about all that is going on today. It's Canada Day here, so I'm just lazing about, sipping soda and messing with that crazy Spore Creature Creator.




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