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| News Archive |
November 2008
| Sunday, November 30, 2008 |
The Guitar Man Returns
 Posted
by
Darren 'Doom Dude' Finch
at 10:28 PM |
Category: DOOM |
ReX updated the Doom Nexus with the info that he's been travelling and playing guitar so his latest project hasn't seen a lot of attention lately, though he did complete a map.Accordingly, I've had very little time to work on Paranoid. Still, I've managed to complete the High-Security Holding Facility. Now it's on to the caverns and canyons, and then it'll be a wrap for Map04. Hit Doom Nexus to read a bit more of what ReX said.
| Saturday, November 29, 2008 |
The Dark Mod Update
 Posted
by
Darren 'Doom Dude' Finch
at 8:12 PM |
Category: DOOM |
There's a new update on The Dark Mod with some info about recent fixes to the project since the release of the St. Lucia demo. They also posted a youtube video that demonstrates some of the puzzle possibilities their object-handling system allows.The response to our St. Lucia demo map has been very gratifying. Seems like people agree that we're on the right track, and we're now pushing ahead to try and prepare a beta release of TDM 1.0 by mid 2009. Have a look at The Dark Mod.
| Friday, November 28, 2008 |
Rage On The Radar
 Posted
by
Darren 'Doom Dude' Finch
at 8:50 AM |
Category: Rage |
Lets all hit Games Radar again because they decided to take a look at id Software's art direction in this Rage Preview.The devs repeatedly point out that the car to on-foot ratio favors the latter, so expect the buggy to take on a similar role to Zelda’s Epona: the steed is essential, but Zelda is hardly a horse simulator. Take a look at that Rage Preview.
| Thursday, November 27, 2008 |
The Coolest And Weirdest Doom Mods Ever
 Posted
by
Darren 'Doom Dude' Finch
at 11:41 AM |
Category: DOOM |
I was on Games Radar this morning due to me looking for a few game related stuff for posting on Mindless Games and noticed that they posted what they (David Houghton) think are The coolest and weirdest Doom mods ever...From '93 right up to the present day, people are still doing it. We've had successes, we've had failures, we've had classics and we've had baffling artifacts of digital mind-rape that FPS may never, ever recover from. Here are ten of the best around. I'll leave you to go read what those 10 mods are exactly....
| Wednesday, November 26, 2008 |
Flashed Doom
 Posted
by
Darren 'Doom Dude' Finch
at 2:37 PM |
Category: DOOM |
Majuub sent me a message that some dude called Mike over on Newgrounds has geared up Doom in Flash.The first episode of the legendary first person shooter -- now playable in your browser! That is on Newgrounds. I'm off!
| Tuesday, November 25, 2008 |
Update On Risen3D Site
 Posted
by
Darren 'Doom Dude' Finch
at 11:15 AM |
Category: DOOM |
Abbs sent me an email to let us all know that the Risen 3D site was updated with news about the upcoming release of v2.2.03 (hopefully before Christmas) and there is also some new screenshots on the site, highlighting some of the new features and model packs. So hit the Risen 3D for more info.
| Monday, November 24, 2008 |
Going Into Solitude
 Posted
by
Darren 'Doom Dude' Finch
at 9:21 AM |
Category: DOOM |
It seems like ages since I was last on John Romero's forum and I ended up there this morning and discovered Chubz posted this thread over there with the release of a set of Doom maps that he calls Solitude."You drop in from the sky; your feet thud against the cold, hard ground. Your fellow marines were killed in the process, but you've taken care of the attackers. The downside? Now you're in their territory. As you step forward and slide open the door ahead of you, you enter an open room that leaves you sick to your stomach. The sight of fresh wooden crates hits home like deja-vu and the stench of acid makes your nostrils cry and your intestines rumble. But now isn't the time to sight-see. You're here for one reason: To kill them before they find and kill you. You're in solitude." The level was released in October and if you're like me, you only noticed this now. Have a nice day, I'm off.
| Sunday, November 23, 2008 |
PrBoom Plus 2.5.0.1 Released
 Posted
by
Darren 'Doom Dude' Finch
at 8:59 PM |
Category: DOOM |
entryway let me know that PrBoom-Plus 2.5.0.1 was released just recently. Check out the Changelog for the full list of changes and get the download.
| Saturday, November 22, 2008 |
Clavicula Nox
 Posted
by
Darren 'Doom Dude' Finch
at 1:14 PM |
Category: DOOM |
I hopped onto /id Games and noticed that Aluqah recently uploaded a set of 12, Doom 2, singleplayer maps made to run with Vavoom 1.29 or higher. The map set is called Clavicula Nox.12 medieval-themed maps based on the game Nox. Go grab some Clavicula Nox.
| Friday, November 21, 2008 |
Enter The White Room
 Posted
by
Darren 'Doom Dude' Finch
at 12:29 PM |
Category: Quake |
I was on Func_Msgboard and I noticed over there a singleplayer map for Quake that's called White Room.This level was an extension of an idea that I had about creating a Quake level in an abstract way. Keep the usual shapes but take away the textures. I like how it turned out and it was great fun to experiment with using color in a much stronger way than is normally done in a Quake level. Have a peek at the White Room.
| Thursday, November 20, 2008 |
Odamex Launcher Fix
 Posted
by
Darren 'Doom Dude' Finch
at 1:53 PM |
Category: DOOM |
Ralphis posted on the Odamex site that the 0.4.2 launcher has been fixed.The packaged launcher displayed Team DM servers as being cooperative servers and has been fixed. Check out Odamex.
| Wednesday, November 19, 2008 |
Kings Cemetery
 Posted
by
Darren 'Doom Dude' Finch
at 7:06 PM |
Category: DOOM |
Kings Cemetery is a Doom 3, singleplayer map that WarlorD69 released.Kings Cemetery brings you a little closer to Hell, and keeps you there for the duration...your only chance for survival is to use your head, rely on your smarts, and keep your wits about you...having the ability to hit what you aim at won't hurt either smile Be sure to check all of the dead bodies that you come across for anything of value, such as ammo; You will also be able to obtain new weapons and the much sought after med-kits, making the Marines valuable, even in death. Hit Doom 3 Files to check out Kings Cemetery.
| Tuesday, November 18, 2008 |
Yeah I 'm A Wrathchild. I'm Coming To Get You, Oooh Yeah
 Posted
by
Darren 'Doom Dude' Finch
at 11:24 AM |
Category: DOOM |
If you hit the Doom3World forum in this particular thread you can read all about the singleplayer, Doom 3 mod that 0m1n0u5 calls Wrathchild.It is a plot oriented, postapocaliptic, cyber-punk, nonlinear, RPG/FPS-adventure/survival-horror ( in smaller words- Deus Ex/System Shock2 wana-be :) ). What I did was take the atmosphere of the forsaken Von Braun and the plots surrounding JC Denton, most of the gameplay features of both games, and got Wrathchild. A futuristic thriller with many plot twists and atmosphere to, well- to die from. These are big promises, I know, but all of it is done at concept level allready, and some on practice. Further down the thread you can see that he released the mod and you can downgrab it off of filefront.
| Monday, November 17, 2008 |
NDCP - 4 Maps To Go
 Posted
by
Darren 'Doom Dude' Finch
at 10:05 AM |
Category: DOOM |
I think the Doom news is at an all-time low... a lot of the sites I had in my rotation haven't been updated from anywhere to several months to a couple years. Keeping my own site updated is something I tend to not bother with much but that all depends on how much editing I'm doing. The whole Doom editing thing comes and goes with me. I do some and then I go a week or a month without even touching anything Doom related. I'm totally sporadic and inconsistent with Doom and editing the game. I don't know when I'll start mapping again or when I'll just completely stop. Years ago if I stopped editing Doom I would mess around with some HeXen 2 or Quake, Quake 2 or even Half-Life but nowadays I don't bother with tinkering with other games. Maybe if Bethesda came out with the construction set tools for Fallout 3 i'd be inclined to make a few things. Only problem there is the fact that you are restricted with using set pieces to build with, so your creativity is more or less on a leash, unless your some kind of modeling guru who can make new parts and personally I wouldn't know how to even start to do that. Anyhow, the last editing I've done was my level for the NDCP 2 project which only has 4 maps to go to completion. How long that will take is anybodys guess. I'm off.... sorry for the long windedness.
| Sunday, November 16, 2008 |
Grunts In Quake On The PSP
 Posted
by
Darren 'Doom Dude' Finch
at 12:00 AM |
Category: Quake |
Over on Mod db Samuk put up some screenshots of grunts, weapons, plus a video from the Halo Solitude mod that is being made for Quake on the PSP.
| Saturday, November 15, 2008 |
Quake2World Revealed
 Posted
by
Darren 'Doom Dude' Finch
at 5:34 PM |
Category: Quake |
Here is another one of those mods I never noticed before. This one is called Quake2World and it has not yet been officially released.Quake2World is a Free, standalone first person shooter video game. Our goal is to bring the fun and excitement of straightforward old-school death-match gaming to a more contemporary platform, and perhaps to a new generation of gamers. Recently the site was updated with some new screenshots of Aghast and Torn Glory.
| Friday, November 14, 2008 |
The Ruiner Site Update
 Posted
by
Darren 'Doom Dude' Finch
at 1:05 PM |
Category: DOOM |
The official mod site for The Ruiner was updated with new content, including 12 screenshots, in-game renders of thier new player model, weapons and spells and more stuff on the info page.Ruiner will be released either mid or late 2009. If more help is gained, then we could release it sooner & give a more concrete release date for the first chapter. They're also looking for help in the form of modelers, mappers, coders, & animators so if you're interested in joining a Doom 3 mod team, give them a shout. Lots of new info on the site, so go have a look at The Ruiner.
| Thursday, November 13, 2008 |
Quake Rebellion Teaser
 Posted
by
Darren 'Doom Dude' Finch
at 11:39 PM |
Category: Quake |
There's a Quake Rebellion teaser trailer on the Tritin Multimedia site. The fan made film is based on Quake III Arena and Doom 3. I can't get it to load... my ISP connection is kinda buggered right now.
| Wednesday, November 12, 2008 |
Darkness Awaits
 Posted
by
Darren 'Doom Dude' Finch
at 11:52 PM |
Category: Quake |
Over on Map Factory some Darkness Awaits for Quake 3 Arena, which comes in a deathmatch flavor. The map is one I didn't notice before...The map is clean and modern looking, using Evil Lair's dsi textures, and has an atrium and some small side areas and corridors. That's all on Map Factory.
| Tuesday, November 11, 2008 |
Mall Of Mayhem
 Posted
by
Darren 'Doom Dude' Finch
at 11:21 AM |
Category: DOOM |
Here I am again doing the Doom news. I jumped on /id Games to see if anything new is worth checking out and apparently theSil3ncer released a Doom 2, singleplayer level called Mall of Mayhem.You reminisce on the last alien invasion and wonder why this guy is so worried. Until you hear that this time, the aliens have invaded the local mall. Several civilians are killed. Well, you're always cleaning up peoples mess, so you might as well clean this one up... Hit /id Games and grab Mall of Mayhem.
| Monday, November 10, 2008 |
Escape From Enemy Mountain Revealed
 Posted
by
Darren 'Doom Dude' Finch
at 9:47 PM |
Category: DOOM |
I don't get why Mod db says this Escape from Enemy Mountain mod was updated 3 days ago when there is no sign of this so-called update. Anyhow I never heard of this 9 level, Doom 3, singleplayer mod before so I'm pointing it out now.You start off locked in the Cells of a large, hellish prison, where the demons of Enemy Mountain keep their prey before they feast upon them. You will have to battle numerous demons and deactivate security barriers to get the hell out of there. Then you will have to navigate through the rocky, cavern-themed Dungeons. Check out Escape from Enemy Mountain. Also check out the official mod site for more info and screenshots n stuff.
PrBoom 2.5.0. Released
 Posted
by
Darren 'Doom Dude' Finch
at 11:28 PM |
Category: DOOM |
It's been awhile since we last saw an update to PrBoom but now there's been a release of version 2.5.0. and there's a long list of fixes n stuff. So go over there and grab some PrBoom.
| Saturday, November 8, 2008 |
Tweak Some Doom 3
 Posted
by
Darren 'Doom Dude' Finch
at 10:27 PM |
Category: DOOM |
Way over on Doom 3 Files there's a Doom 3 Tweaker jobby that cleandesperado released.Well, with it you can tune the game's settings, and create a config file. Every setting has its own description, and most of them have pictures also! Hit Doom 3 Files for that file, if you want it.
Halo Solitude
 Posted
by
Darren 'Doom Dude' Finch
at 5:32 PM |
Category: Quake |
I was on poking around abd found this Halo Solitude project that is designed for Quake on the PSP. They also have a page right here on Mod db.Halo Solitude formally know as halo porable is a total quake conversion adding most features from Halo: combat evolved will be added to the engine. Our team are working hard to get it to a stable beta stage. Any more information can be found at our site... Check out Halo Solitude.
| Thursday, November 6, 2008 |
Quake It Hard In The Weird Wood
 Posted
by
Darren 'Doom Dude' Finch
at 7:10 PM |
Category: Quake |
DaEngineer released a deathmatch map for Quake 3: Arena that is called Weird Wood.A small deathmatch / tourney map, made in some kind of dwarf mine wood style, with warm colors and fast gameplay. That map is on Map Factory.
| Wednesday, November 5, 2008 |
Go To Insomnia Hell
 Posted
by
Darren 'Doom Dude' Finch
at 8:57 PM |
Category: DOOM |
WarlorD69 released a map set of four singleplayer levels for Doom 3 that is called Insomnia.WarlorD69 has supplied the mappack that will have you laying awake at night wondering how you can get through all four levels when they are laden with monsters, all done in the hellish style. The design of this pack is very well done and the quality is there, however, if your machine is at the lower end of the scale, you may want to sacrifice quality for playability. That map is available over on Doom 3 Files.
| Tuesday, November 4, 2008 |
Beautiful Doom v3.2
 Posted
by
Darren 'Doom Dude' Finch
at 6:00 PM |
Category: DOOM |
I was bored so I looked at /id Games and zer0 released version 3.2 of Beautiful Doom which is a mod that enhances the looks of the game and tweaks the weapons and adds new sounds and such.But the main point of the mod is interaction. Each and every object reacts, you can shoot lamps, destroy hanging corpes, even shoot gibs, etc., etc., etc. So yeah check out some Beautiful Doom that requires GZDoom 1.1.4 or newer to run.
New Shaders Pack v1.6
 Posted
by
Darren 'Doom Dude' Finch
at 3:15 PM |
Category: DOOM |
Dafama2K7 is back with version 1.6 of his New Shaders Pack for Doom 3.New Shaders Pack is a small collection of the more popular Graphical Tweak mods that Dafama2K7 has updated in the past, and , yes, these to have been updated to their latest respective versions! That file is available on Doom 3 Files.
Beastiary Updated On Realm 667
 Posted
by
Darren 'Doom Dude' Finch
at 10:30 PM |
Category: DOOM |
I just noticed that Tormentor 667 updated his Realm 667 site with the info that the Beastiary has been updated with countless bugfixes and improvements, thanks to Ghastly Dragon. If you want to read the full list of fixes you can click on the button at the bottom of his latest post. So hit Realm 667 for some fixed critters.... that's if you're into the Doom editing thing.
| Saturday, November 1, 2008 |
GZDoom 1.1.05 Released
 Posted
by
Darren 'Doom Dude' Finch
at 6:38 PM |
Category: DOOM |
I just noticed that Graf Zahl released GZDoom 1.1.05 and this version updates to the latest ZDoom and also adds a few lighting features.This updates to the very latest ZDoom and adds a few lighting features for the GL renderer that hopefully help while playing darker maps. Grab the latest GZDoom.
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