|
|
 |
| New Doom News |
Update On Doom Nexus
 Posted
by
Darren 'Doom Dude' Finch
at 8:50 PM |
Category: DOOM |
I hit Doom Nexus just to see if ReX is around and sure enough he updated with some info on Paranoid.I've incorporated some excellent (and very appropriate) models for Map04 of Paranoid, which begins in the Black Mesa Waste Processing Area. I've also done quite a bit of additional mapping for Map04, and I keep coming up with newer ideas to tweak the game progression that then need to be translated into actual work on the map. Last week I was in Atlanta, and managed to get some more mapping done but it's slow going as a result of properly implementing 3D spaces. One of the pitfalls of creating so-called "realistic environments" is that the architecture needs to make sense - no more arbitrary slime pits, stairs that go nowhere, and catwalks that dead-end. He has some screenshots up but they're from some game....
The Exiled Demo
 Posted
by
Darren 'Doom Dude' Finch
at 9:02 AM |
Category: DOOM |
General Greivous posted on the forum that he released The Exiled: Desecrated Ruins Demo that is designed for Doomsday (This is a singleplayer demo). Be sure to read all of his post because it contains more info about running the demo. He also posted six screenshots, so check those out as well. Also give feedback if you can. Have a nice day!
New Use For Old Vinyl
 Posted
by
Darren 'Doom Dude' Finch
at 6:05 PM |
Category: DOOM |
WildWeasel stuck a link on his Doom Armory site to a youtube video that shows his next Doom weapons mod in action...
Dead Perfect Review On The Outpost
 Posted
by
Darren 'Doom Dude' Finch
at 3:45 PM |
Category: DOOM |
Well it appears that Ismaele has reviewed Dead Perfect by Yonatan Donner. You can find that review in other levels and also check out the screenshots. That is all on the Outpost Of Doom II.
Two Maps On WIP
 Posted
by
Darren 'Doom Dude' Finch
at 10:03 AM |
Category: DOOM |
Taking a look at Wads In Progress reveals a couple wads reaching finished status.Go have a look at those maps over on Wads In Progress.
EDGE 1.31-RC#1 Released
 Posted
by
Darren 'Doom Dude' Finch
at 7:50 PM |
Category: DOOM |
I was on the Edge site and it appears that EDGE 1.31-RC#1 was released back on the 9th of July, which I missed until now.The biggest new feature is Lua-scripted HUDs, giving modders great power to create new status bars and other Heads-Up-Display elements. Also worth noting are the new Detail Slopes, which are a bit limited but good for adding some cool slopey details into your maps.
Many bugs have been fixed since Beta#2, for example: colormapped sectors (blue water etc) are working again, the Super Shotgun firing rate was too slow and has been rectified, and Timidity music playback is now finished and works well in both Linux and Windows. Check out Edge. Also read the changelog.
Daemonic Martello 1024 Review
 Posted
by
Darren 'Doom Dude' Finch
at 9:15 PM |
Category: DOOM |
I was listening to some Triumph and was poking around some Doom sites and ended up on the Outpost Of Doom II where Ismaele has reviewed Daemonic Martello 1024 by Vasek "(The_)Damned" Havranek. You can read that review in other levels and also check out the screenshots.
Carmack On Doom 4 Graphics
 Posted
by
Darren 'Doom Dude' Finch
at 12:12 PM |
Category: DOOM |
First thing I see on Shack News is some info on Doom 4. The game will use the id Tech 5 engine (same as Rage), but the game world will be so highly detailed that it will look to be running on a totally new engine."[Doom 4 is] going to be a 30Hz game," he told Maximum PC. "It's going to look like a totally new game engine on there, even though it's going to be built on the four years of effort that we spent developing this generation of technology." Read more in that article including some stuff about Rage.
First Look At Rage On Gamespot
 Posted
by
Darren 'Doom Dude' Finch
at 9:48 AM |
Category: Rage |
I suppose I could stick this in with the other Gamespot article but I don't think I will. Anyhow, the site took a First Look at Rage. Basically they checked out the new Rage trailer, like most of us have already and posted up some comments. Here is a snip:Unlike Doom 3 and its dark, claustrophobic interiors (not to mention its ever-present flashlight), the most interesting aspect of Rage's visuals was the broad daylight exteriors, and the brightly lit mutant enemies. Unlike the sometimes obscured enemies in Doom 3, you could make out every hideous crevasse on these freak's faces, and it made for some pretty unnerving character design. Read more of that First Look.
Video Interview With Carmack And Willits On Rage Publisher EA
 Posted
by
Darren 'Doom Dude' Finch
at 9:38 AM |
Category: Rage |
Over on Gamespot they have a video interview with John Carmack and Tim Willits of id Software and David DeMartini of EA where they talk about the decision of going with Electronic Arts as a publisher for Rage. You can check that out right here. They also have a link to the new trailer. Scroll down the page to find the links. I find the videos on GameSpot to stream very well with no hiccups.
New Rage Trailer
 Posted
by
Darren 'Doom Dude' Finch
at 12:15 AM |
Category: Rage |
If you want to see some new Rage stuffs, go ahead and slap this 1UP Link to view a short trailer. Also note that it's been announced that EA will be publishing the game..... according to the blurb on 1Up. Thanks to FMofdeath posting this forum thread where I spotted the trailer in the first place.
More Carmack And Stratton On Quake Live
 Posted
by
Darren 'Doom Dude' Finch
at 10:53 AM |
Category: Quake |
Here is more Quake Live talk from John Carmack and Marty Stratton over on Shack News. Near the end of the 3 page interview some basic Doom 4 / Rage talk, so lets take a look a what Carmack had to say.Essentially all of my programming time is on Rage right now, and I will be talking a lot about Rage development at QuakeCon. I duck out for a few days at a time in "retreat mode" to work on mobile projects a couple times a year. Kevin Cloud is running the Doom project, and I won't be involved on a day to day basis with it, although Kevin does run the core decisions by me. That's all on Shack News!
John Carmack And Marty Stratton Talk Quake Live
 Posted
by
Darren 'Doom Dude' Finch
at 10:33 AM |
Category: Quake |
Lets all hit IGN because over there John Carmack talks about Quake Live.If Quake Live is a good success then it's going to be one of those service model businesses where an active team stays on it forever as long as it's generating any revenue. If it turns out that we called it wrong and there is no business case here then we'll have a tested team that we can add more people around to do a more conventional project. We do have high hopes that this can turn out to be a good business model for us. Read more about Quake Live. Also note that Carmack and Stratton told IGN that there will be an announcement during E3, concerning Tech 5, DOOM 4, and Rage. Also more will be revealed at QuakeCon on July 31st.
Dual Reviews On The Outpost Of Doom II
 Posted
by
Darren 'Doom Dude' Finch
at 10:11 AM |
Category: DOOM |
Ismaele put together a couple more reviews over on the Outpost Of Doom II, this time for Escape from Castle Chezcrea by Creaphis and Belial's Bad Brain by Deadall. Check out both of those review and also view the available screenshots.
Score Some Doom
 Posted
by
Darren 'Doom Dude' Finch
at 9:02 AM |
Category: DOOM |
ddraigcymraeg sent me a message that he is working on a Doom 'Meta-game' mod for GZDoom called ScoreDoom and he figures this will be his final build. Here is what he has to say about it all:ScoreDoom is modification built on gzdoom, which aims to make playing Doom, both in co-op and in single player, a little more fun. Originally influenced by arcade games, ScoreDoom is probably best compared to Halo3's co-op campaign meta-game. Points are awarded for damage done, kills, quick kill 'chain' bonuses, how fast the level was completed, getting to a key first, using a key first, as well as many other ways. Players compete for the highest score. Single player is not ignored, as each level and wad/episode can have it's own hi-score in single player.
There is also an add-on pack which will add a veritable ton of new monsters and powerups.
Multiplayer is best played on LAN or fast internet. The ScoreDoom readme has a comprehensive 'how to' to get co-op up and running quickly. Check out some ScoreDoom!
Quake Live Screens
 Posted
by
Darren 'Doom Dude' Finch
at 8:50 AM |
Category: Quake |
IGN posted up some screenshots from Quake Live. The game is a free-to-play version of Quake 3: Arena, revamped to make it a better experience for players of all skill levels. If you missed out on the announcement article back in February.... go read it or something.
One Wad No Longer In Progress
 Posted
by
Darren 'Doom Dude' Finch
at 9:07 AM |
Category: DOOM |
I just checked Wads In Progress and there is one map to make released status since last time I reported on the site.- Noobs Optimus (Doom 2/SP/Limit Removing)
So take a trip to Wads In Progress and grab that map.... or not.
Odalauncher Quick Fix
 Posted
by
Darren 'Doom Dude' Finch
at 1:18 PM |
Category: DOOM |
Ralphis posted on the Odamex site that there is currently a Odalauncher Quick Fix, which is a temporary solution for Windows users only, until Odamex 0.4.1 is available.Those that use our packaged launcher may recently have noticed that there currently exists an issue with our primary master server that is preventing many of the servers reporting from being displayed on your list. Ultimately, you may have only been seeing a handful of servers over the past week or so. Jump on the Odamex site to read more details and get the fix.
Rage Interview With Todd Hollenshead And Matt Hooper
 Posted
by
Darren 'Doom Dude' Finch
at 9:47 AM |
Category: id Software |
The big story on Kikizo is this interview with Todd Hollenshead and Matt Hooper of id Software. They talk about id Tech 5 and Rage plus some other assorted stuff. It's not really intended to be like this hardcore racing game. I actually had an email with the Bizarre Creations guys, because I said something in an interview about being a big PGR3 fan, which I am. We can use that as a benchmark for how a car should react when you're using the controller and things like that, but we're not trying to compete with them with the driving elements of Rage. The driving element alone, it's almost like PGR meets Gran Turismo meets Midnight Club meets MotorStorm meets Carmageddon! You're going to have a lot of ramps, there's going to be a lot of broken shit that you can fall into. I mean literally if you don't hit that ramp at the right speed you're going off into the ditch! Go read the rest of that interview that is 5 pages long.
The Dark Mod Progress Report
 Posted
by
Darren 'Doom Dude' Finch
at 10:44 PM |
Category: DOOM |
The news on The Dark Mod site reports that some significant optimisations have taken place with AI, ambient light and the stim/response system (they have a video posted that shows how that works). There's more info over there on those three things. Also several maps are in production and there is also some new screenshots to sneak a peek at. Hit The Dark Mod to see what is happening.
1869176
|
|
| |  |
| Featured Shot |

Urban Prison (by rebelcrow83)
|
| Affiliates |
|
|
| MGE Sites |
|
|