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| New Doom News |
A Visit to id Software
 Posted
by
Darren 'Doom Dude' Finch
at 5:57 PM |
Category: DOOM |
Hey, I'm back and I have a glass of rum & coke! Not that is relevant or anything. I have been taking a few days off from doing news. I guess there is some stuff over on Planet Rome.Ro where John posted this article: A Visit to id Software which reveals a 21 minute video from way back.In 1993, Dan Linton, owner of a hugely successful BBS called Software Creations, visited Texas and made his way to id Software. This is the footage he recorded one night in November 1993. So yeah check that out.
Wads Not In Progress
 Posted
by
Darren 'Doom Dude' Finch
at 4:08 AM |
Category: DOOM |
Lets all jump onto Wads In Progress to check out what wads actually got released recently.That is all! Have a great day guys!
Skull Tag 973D Final
 Posted
by
Darren 'Doom Dude' Finch
at 7:42 PM |
Category: DOOM |
I missed this back in March but apparently Skull Tag was updated to the final version of 97D3.Apart from numerous fixes and stability improvements, some common spam methods (spectate/join and name changes) have been taking care of and the special lump authentication code now warns you about problematic files in your skins directory. Furthermore, SICL matches should now be even more convenient, because the CTF/Skulltag sudden death mode can be turned off allowing games to end in a draw. Read more about the release on thier forum.
Update On Claustrophobia 1024
 Posted
by
Darren 'Doom Dude' Finch
at 8:13 PM |
Category: DOOM |
There's a new update on Mekworx with Mechadon explaining what is going on with Claustrophobia 1024 and how the project was going to be released on March 28th but unforeseen consequences created a delay and the release date may just be on April the 5th now.At the moment the release date is set for April 5th. It’s very likely that it will be bumped up again because testing is still sorta in progress (ugh) and there are a handful of authors that aren’t around to heed any of the feedback that’s being given for the maps that they contributed. Meaning that either I or someone on the testing team will have to make the fixes. Reading all that reminds me of leading the first NDCP megawad... been there, done that. Now I'm FREE! *runs the hell away* ;) Seriously tho, good luck to Mechadon and the team. Lets hope for a release in April.
Bludge
 Posted
by
Darren 'Doom Dude' Finch
at 1:09 PM |
Category: General |
It's April the 1st and I'm not doing the 'April fools' thing. I just typed up a long exit speech dealie for Mindless Games because both Phoebus and myself decided to end that. Also I'm no longer going to post news on the Raven-Games site. However I will be continuing with the Doom news on this page until June 1st. Then the raven and newdoom forums will be moved to a new server and I will continue the Doom news via a different set up. BUT today I'm going for a damned beer and have a bludge maybe even shoot some mofo imps. Haha! Take it cool you guys. I'll be back. :D
ZDBSP 1.11
 Posted
by
Darren 'Doom Dude' Finch
at 10:36 AM |
Category: DOOM |
randi updated the ZDoom site with the released of ZDBSP 1.11, which supports maps created in the Universal Doom Map Format. Hit the ZDoom if you want to check that out.
HeXen: Edge of Chaos Lives
 Posted
by
Darren 'Doom Dude' Finch
at 8:39 AM |
Category: DOOM |
I was wondering about the HeXen: Edge Of Chaos mod for Doom 3, so I check out their Mod db page to see if there's any life. Apparently they now have a new Edge of Chaos Site put up and that includes new media.It's been ONE HELL OF A RIDE. And we know you guys have been waiting patiently for us to release the game. We're not quite there yet and now that we've worked for 4 years on the game, we do not want to stress a quick release and make mistakes in the process. It's done when... Check out the site... some cool screenshots over there, plus other info of course.
Update On Mekworx
 Posted
by
Darren 'Doom Dude' Finch
at 8:54 AM |
Category: DOOM |
Mechadon updated his Mekworx site with a bit of overhauling. He also posted about a project called Project Vega (that is the link to their development blog) and he also posted about what he is doing for Claustrophobia 1024.So, as we continue to work backwards on what I have been working on, we come back to Claustrophobia 1024. Progress has been coming along very well! The accepted maps have been picked and most of the graphic work is finished. I set an official release date on March 28th. We entered the testing phase a few days ago and that’s been going very well. Yeah, so check out what is going on over at Mekworx.
Wolfenstein 3D Is Coming
 Posted
by
Darren 'Doom Dude' Finch
at 4:55 AM |
Category: Wolfenstein |
If you put a hit on Shack News you can read that Wolfenstein 3D is coming to Xbox 360 and PlayStation 3.No further details are available but odds are it will be a downloadable release on Xbox Live Arcade and the PlayStation Store, timed to promote the upcoming Wolfenstein game developed by Raven Software--coming this summer to PC, PS3 and Xbox 360. Yesh Wolfenstein 3D is coming and that's all I know.
Realm 667 Updated
 Posted
by
Darren 'Doom Dude' Finch
at 5:44 AM |
Category: DOOM |
Tormentor 667 updated Realm 667 with the addition of a tutorial to the site called: Doom Modding Fundamentals. Also he has some info on there about something called The Beast 2009 contest.... go jump on Realm 667 for the full meal deal.
| Wednesday, March 25, 2009 |
The Dark Mod Update!
 Posted
by
Darren 'Doom Dude' Finch
at 3:53 AM |
Category: DOOM |
I just spotted that The Dark Mod site was updated with info on the lockpicking system, sleeping AI (including trailer), rope swinging and they're working to get version 1.0 out he door, so to speak with a possible release in the Fall.With lockpicking and combat nearly complete, we've now reached a new phase in the development of The Dark Mod. We decided a while ago that we wanted to release TDM sooner rather than later. We could keep working for years adding more features and better assets, but we believe the community would be happier if we released a fun but unpolished product this year, rather than wait another two years or more for everything to be perfect. Hit The Dark Mod!
Open Source Wolfenstein iPhone Port
 Posted
by
Darren 'Doom Dude' Finch
at 9:42 AM |
Category: Wolfenstein |
I see that Voodoo Extreme reveals that John Carmack Released An Open Source Wolfenstein iPhone Port and Doom is going to get the same treatment.I had been frustrated for over a year with the fact that we didn't have any iPhone development projects going internally at Id. I love my iPhone, and I think the App Store is an extremely important model for the software business. Unfortunately, things have conspired against us being out early on the platform. That is all on Voodoo Extreme.
Raging Screens
 Posted
by
Darren 'Doom Dude' Finch
at 8:23 AM |
Category: Rage |
I was checking Worthplaying and they posted up some new screenshots from id Software's upcoming Rage.Rage is set in post-apocalyptic wasteland after a meteor hits earth and wipes out civilizations, RAGE is is an all-new take on the first person shooter, developed using id Software's new Tech5 engine. Check out on those screens! Have a good day people!
Phobos DevBlog Five
 Posted
by
Darren 'Doom Dude' Finch
at 9:32 AM |
Category: DOOM |
I nearly missed this but shaviro updated the Phobos site with the fifth DevBlog entry where he talks about the new team members, episode two maps complete with snazzy screenshots.Episode 2 is the pivot point of the story, hence the name of the mod. It is there the story will really begin to take shape and you will begin to learn a lot about what you encountered in episode 1. Very cool update over there so go check it out and have a nice day. :)
A New Era Emerges
 Posted
by
Darren 'Doom Dude' Finch
at 2:31 PM |
Category: General |
There is a change of plan concerning the Mindless Games & Entertainment Network. The MGE site itself will no longer be updated on April 1st... the same goes for the Raven main page. The news on Newdoom will continue up until June 1st. After June 1st the Raven and Newdoom forums will be moved to a new server and host. All hosted sites are being set free and will have to find new homes, this includes my own site The Megawad. What I do with the site remains to be seen. I will either move it, or start a new site or start a blog. The blog / site will contain my Doom creations and Doom news and possibly other id Software related news, just like I have been doing in the past on Newdoom. It will be easier for me anyhow once I'm no longer spreading myself out doing news on three pages, which was becoming a bit of a drag and had lost some of it's appeal. Read the official announcement because it's been updated by Phoebus. So it's not goodbye but a change and sometimes you have to embrace change and get on with things. That is all for now. Have a nice day!
Ubar Shoti 2
 Posted
by
Darren 'Doom Dude' Finch
at 3:18 AM |
Category: DOOM |
Slade EXE released a weapons mod for Doom 3 that's called Ubar Shoti 2.With this version, you can destroy more irratating and annoying baddies! Also, with this update, you can now play it in Doom III and RoE! But that's not all, this updated file also comes with a second ubar_shoti pack dubed: ubar_shoti2.pk4...this one contains more sounds. Basically, its mixed sounds from the shotgun with the super shotgun. Check that out on Doom 3 Files.
End Of An Era
 Posted
by
Darren 'Doom Dude' Finch
at 11:16 AM |
Category: DOOM |
Hello everybody in the Doom community! It has come to pass that my good friend Phoebus has decided to move on and the server and domains will be shutting down by June 1st, unless somebody comes along and makes a reasonable offer and takes over. This effects Mindless Games, Raven-Games and Newdoom and the two forums. You can read the official announcement on the forum and if you have anything to say you can use this thread.It all started with Crazed & Quakin', a fun little experiment I started out of my love for games. Then Cult of Phoebus, which was right up there with Blue's News in the burgeoning online FPS community. Next came a huge step, with HexenWorld, in collaboration with PlanetQuake. I next launched HereticII.com while still at Activision. Raven hired me away from Activision, but they weren't really free to support the community. I left Raven, but held onto the sites out of a sense of pride and loyalty to the community. Next came Soldier-of-Fortune.com and VoyagerEliteForce.com. HereticII.com became Raven-Games.com and I bought my own server to host all the sites, as well as MindlessGames.com. Then came NewDoom.com! So yeah, it IS an end of an Era and what happens by the time June rolls around remains to be seen. Whatever may be, the fact remains that I personally have gained much from being a part of this site and the Raven site as well... gained knowledge and have had many many good times, but most important, have gained a number of very good friends all thanks to Phoebus! So whatever he does next, I certainly wish him well. It's been a fun ride and tomorrow will be a good day no matter what. Life is full of surprises and so let us see where the road takes us.
| Wednesday, March 18, 2009 |
GZDoom 1.2.01
 Posted
by
Darren 'Doom Dude' Finch
at 3:21 AM |
Category: DOOM |
I just spotted that Graf Zahl updated GZDoom to version 1.2.01 and this is an update to ZDoom 2.3.1 and there's no new GZDoom specific features this time around.
Forged In Battle
 Posted
by
Darren 'Doom Dude' Finch
at 8:08 AM |
Category: Quake |
Over on Map Factory there is a deathmatch, Quake 3 map that's called Battleforged that was made by phantazm11. Looks like a pretty nice map actually.... and only 5 downloads... wtf, go get that thing already. Haha, have a nice day.
Odamex 0.4.3 Released
 Posted
by
Darren 'Doom Dude' Finch
at 3:38 AM |
Category: DOOM |
Manc posted on the Odamex site that version 0.4.3 has been released.The fourth and likely final release of the 0.4 series, 0.4.3 offers many tweaks and fixes which offer both a more solid experience for the player and more options for the server administrator. Check out the site and the changelog for more info.
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